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Basic Ad Hoc Collision Response

In this tutorial the equation of reflection off of any hypersurface, i.e. off a line in 2D and off a plane in 3D, is derived from the known observation that the angle of incidence equals the angle of reflection.
Game Programming

Basic Ad Hoc Collision Response

In this tutorial the equation of reflection off of any hypersurface, i.e. off a line in 2D and off a plane in 3D, is derived from the known observation that the angle of incidence equals the angle of reflection.

The Evil Head of Friction

This tutorial introduces the notion of friction. Basically speaking, friction is any force that retards or consumes energy from another system - like Facebook.

Basic Projectile Motion

A projectile is an object that is launched into motion and then allowed to follow a path determined solely by the influence of gravity. Air resistance and the Earth's rotation are ignored for the moment. Projectile movement is implemented in C++ using symplectic Euler integration.

Two-Dimensional Motion

This tutorial extends our study of kinematics to motion in two dimensions, allowing for a wider range of physical phenomena to be simulated with our symplectic integrator.
Games

Stécker vum Himmel (Beta Version)

The beta version of "Stécker vum Himmel", a Tetris-clone powered by the bell0bytes game engine, was just released.

Et sic incipit!

The faithful black Eurasian dog was lying on its side, on the grass, at the outskirts of the garden, soothed by the sound of the water slowly flowing down the nearby stream.

Episode I - Rebel Yell - Mara Sara

With the fall of its sister planet, Chau Sara, the inhabitants of Mar Sara were scared to death. And rightly so. Rebel Yell follows the newly elected magistrate of Mar Sara on his mission to bring order and justice to his fellow Mar Sarians.

The Battle of Chau Sara

At Chau Sara, humankind made first contact with two alien races: the Zerg and the Protoss. War was imminent!