"On the other side of the planet, the game programming community was still chanting "DOS TILL HELL FREEZES OVER!", and I was out in front burning a Windows 3.1 box myself! However, in 1995 hell did start to freeze over ..."
As in reality, keeping track of time is important for games. After discussing a theoretical game loop, this tutorial implements a high-precision timer based on the native Windows QueryPerformanceCounter function.