Total 5 Posts
“User interface is the process of shifting from chaotic complexity to elegant simplicity.”
The current stack manager does not allow for Heads-Up-Display overlays yet, as each time a new state is pushed to the stack, the previous state is paused. We therefor have to add the possibilty to overlay states over each other: The Stack Overlaying States To add a new overlay, we
Every game, I suppose, needs a menu system with buttons to let the user navigate through the different scenes of a game. In this tutorial we will learn how to add such buttons to a game menu. The main functionality of each button will be defined using lambda functions.