Total 10 Posts
“Nothing happens until something moves.”

One-Dimensional Kinematics

This tutorial introduces one-dimensional kinematics and a symplectic integrator to find the position and velocity of game objects at any moment in time.

Units of Measurement

To quantify physical observations, certain basic physical quantities must be measured. This tutorial introduces the length, the mass and the time.

And then, there was sound

This tutorial briefly explains the key physical concepts of sound as well as how to set up a basic sound system for games.
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