This tutorial introduces one-dimensional kinematics and a symplectic integrator to find the position and velocity of game objects at any moment in time.
"Most good programmers do programming not because they expect to get paid or get adulation by the public, but because it is fun to program."
In many games it is important to be able to detect when certain game objects collide with eacher other. In this tutorial we will learn two different ways to tackle the collision detection problem for polygonal objects.
To support multiple resolutions, a technique called "Resolution Independent Rendering", pioneered by Donald Knuth, is implemented using Direct2D and some linear algebra.
In this tutorial, an Inno Studio script, written in Pascal, to check for and to install the Visual C++ 2017 Redistributables, if required, is developed and explained.
This tutorial covers how to use "Inno Setup" to create professional looking installers for Windows programs.
Stécker vum Himmel is a Tetris clone. This tutorial explains how to implement the basic ideas and mechanics of a Tetris game.
In this tutorial we will learn how to implement an audio streaming technique using XAudio2 and the Windows Media Foundation's source reader in asynchronous mode.