Game Programming Patterns
Total 3 Posts
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context.
The current stack manager does not allow for Heads-Up-Display overlays yet, as each time a new state is pushed to the stack, the previous state is paused. We therefor have to add the possibilty to overlay states over each other: The Stack Overlaying States To add a new overlay, we