Total 28 Posts
This tag aggregates all tutorials on various DirectX topics.
In this tutorial we will learn how to add colour to each vertex and how to change the shaders to work with colours. Dynamic buffers are introduced to dynamically change buffer contents.
This tutorial is an introduction to shaders and the high level shading language. A vertex and a pixel shader are created and a triangle is drawn to the screen.
Using DirectWrite with Direct2D, fast high-quality, hardware accelerated, text rendering is implemented.
This tutorial explains how to set up renders targets and viewpoints in DirectX 11.
This tutorial briefly explains how monitors work and the differences between colour modes. Finally, a swap chain with triple buffering is then implemented.
In this tutorial Direct3D will finally be initialized and a Direct3D device and its context will be created.
This tutorial gives a brief overview of the different components of DirectX and it briefly explains the basics of the Component Object Model architecture.
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