DirectX

Total 28 Posts
This tag aggregates all tutorials on various DirectX topics.

DirectWrite in Direct2D - A Revision

This optional tutorial briefly describes the new features of DirectWrite and explains how to use DirectWrite within Direct2D efficiently.

Shader Data

In this short tutorial we will discuss constant buffers to manipulate GPU data at runtime in more details.

Shader Effects

This brief tutorial features a few examples for simple shader effects, such as colour inversion, warm and cold colours and scaling.

The High-Level Shading Language

This tutorial is an introduction to the High-Level Shading Language. It focuses on the two main differences between C and HLSL: variable names and semantics.

The Graphics Rendering Pipeline

In this more theoretical tutorial we will get a look at the anatomy of the GPU itself. We will learn about all the different parts that constitute the graphical processing unit and how to use them for our purposes.

A First DirectX-Framework

This tutorial summarizes everything that has been discussed so far.

Going Fullscreen

Most games are run in fullscreen, allowing players to fully immerge into the game world. This tutorial explains how to enumerate display modes, how to let the user chose his preferred display mode and how to maximize fullscreen performance.
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