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DirectX

This tag aggregates all tutorials on various DirectX topics.
Resolution Independent Rendering

Resolution Independent Rendering

To support multiple resolutions, a technique called "Resolution Independent Rendering", pioneered by Donald Knuth, is implemented using Direct2D and some linear algebra.
Gilles Bellot Mar 13, 2019
Stécker vum Himmel

Stécker vum Himmel

Stécker vum Himmel is a Tetris clone. This tutorial explains how to implement the basic ideas and mechanics of a Tetris game.
Gilles Bellot Mar 3, 2019
Polling Joysticks with DirectInput

Polling Joysticks with DirectInput

This tutorial explains how to use DirectInput in DirectX 11 to acquire user input from joystick-like devices.
Gilles Bellot Jun 23, 2018
Chasing the Mouse

Chasing the Mouse

This brief tutorial shows how to handle input from mouse devices. Native Windows functions are used to track the mouse position as well as the state of the mouse buttons.
Gilles Bellot Jun 11, 2018
Banging on the Keyboard

Banging on the Keyboard

During this tutorial an efficient, event-based and highly configurable input handler is implemented and a robust system to acquire and update keyboard states is added to the input handler.
Gilles Bellot Jun 5, 2018

User Input

This tutorial briefly explains the idea of an event-based input system.
Gilles Bellot Jun 5, 2018
Animated Sprites and Sprite Sheets

Animated Sprites and Sprite Sheets

This tutorial builds upon the last tutorial and introduces animated sprites based on the flip book technique. To efficiently use that method, sprite sheets are used.
Gilles Bellot May 30, 2018

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