Total 39 Posts
This tag aggregates all tutorials on C++ programming techniques.
In this tutorial we will look at how to add support for gamepads to our application using the XInput API. XInput replaces DirectInput from previous DirectX versions and greatly simplifies the task of working with game controllers, as long as they are XInput-compatible, i.e. X-Box-like controllers.
The current stack manager does not allow for Heads-Up-Display overlays yet, as each time a new state is pushed to the stack, the previous state is paused. We therefor have to add the possibilty to overlay states over each other: The Stack Overlaying States To add a new overlay, we